NSC Coaches Guide
The developmental information in this
document comes directly from the MYSA Statewide U6 –U12 Curriculum The
purpose of this curriculum is to help standardize “best practice” soccer
training throughout Massachusetts. The NSC supports this initiative by
aiming to provide the same level of consistency with the club.
The curriculum serves as a introduction and guide
to help develop coaching consistency within age groups and aid developmental
progression.. Also included are some general tips specifically for new coaches
which may help with the overall management of a “team” (and a “team” includes
the players, the club and parents!!)
Note - Please understand that every child
varies in their development and these are strictly guidelines. Guidelines are
meant to be flexible as all players of the same age are certainly not at the
same developmental level. It is important we challenge all players at a level
that aligns with their ability and developmental stage.
Also in addition to this we should not
overlook the importance of the development of individual flair (moves/tricks). This should be practiced at all age levels
from simple “stopovers” to more complex Cruft/ Maradonna moves. These build individual confidence and are
also great fun (The Coerver Video series – which is available at the Richards Memorial
Library is a great resource for this).

“The purpose of the North Soccer Club, Ltd. is to
provide the youth of North Attleboro with a developmental soccer program in a
competitive environment. The Club’s objective shall be to encourage
participation in the sport by providing instruction in the fundamentals of the
game of soccer while emphasizing the importance of fair play and good
sportsmanship.”
MYSA Statewide
Curriculum – Age Group Skill Priorities
(a simple guide to
age appropriate focus):
Dribble
with all sides of both feet
Dribble
out of trouble
Dribble past someone
Soft first touch
U-8
Dribble
with all sides of both feet
Dribble
out of trouble
Dribble
past someone
Shielding
Soft
first touch
Introduce
proper shooting technique
Introduce
passing
U10
Continue
with dribbling focus from U8
Passing
with inside and outside of both feet
Shooting
with both feet---using laces –
Receiving
the ball with all parts of body
Heading
Tactical
Priorities
Basic
Attacking Ideas
Basic Defending Ideas
Comprehend
1 vs 1 concepts
Comprehend
2 vs 1 concepts
Comprehend
roles of 1st and 2nd defenders
Comprehend
roles of 1st and 2nd attackers
U12
Continue
with all U-10 focus
Speed
Dribbling in Traffic
Ability
to chip the ball
Accurately
play long passes
Offensive/Defensive
Heading
Power/Accuracy Shooting
Tactical
Priorities
Communication
Combination
Play
Receiving
the Ball Away from Pressure
How
and when to switch the point of attack
Pressure
vs Containing
Proper
2 vs 2 roles
Introduction
to all roles in 3 vs 3
•
focused
on themselves
– reality
to them is solely based on what they see and feel
•
unable
to see the world from another’s perspective – it is “the world according
to me” time.
•
everything
is in the here and now – forget about the past and future, they live in the
moment.
•
heating
and cooling systems are less efficient than adults – we need to give frequent
water breaks.
•
enjoying
playing, not watching – they feel no enjoyment from watching others play.
•
limited
attention span
(on average
15 seconds for listening, 10-15 minutes when engaged in a task
•
effort
is synonymous with performance – if they have tried hard, they believe they have
done well.
•
active
imaginations
– if we
utilize their imaginations in practice activities, they will love practice!
•
look
for adult approval – watch how often players look to you for approval.
•
unable
to think abstractly – asking them to think about spatial relations or runs off the
ball is unrealistic
•
typically
have 2 speeds
--
extremely fast and stopped
•
usually
unaware of game scores – we should keep it that way
•
often
like to fall down just because it is fun – they are just children
having fun .
•
often
cannot identify left foot vs. right foot – they know which foot they
use most.
•
tend
to play well in pairs – unlike 6 year-olds, these children enjoy playing in
pairs.
•
are
now able to take another’s perspective – they now have a sense of how other’s are
feeling
•
still
unable to think abstractly – still do not have this capability, be patient
•
heating
and cooling system still less efficient than adults – still make sure to give
frequent water breaks
•
still
much prefer playing to watching – keep everyone active during practice and remember,
no lines
•
limited
attention span
(on average 15-20 seconds for listening, up to 20 minutes when engaged in a
task)
•
have
an understanding of time and sequence – they now understand “if I do this, then
that happens”
•
many
have incorporated a third or fourth speed into play – not all players
•
extremely
aware of adult reactions – be very aware of your verbal and nonverbal
reactions
•
seek
out adult approval – be supportive when they ask about their performance.
•
begin
to become aware of peer perception – a social order is beginning to develop. Be
sensitive to this
•
wide
range of abilities between children at this age – children all develop at
varying paces.
•
some
will keep score – the competitive motors churn faster in some than others.
•
beginning
to develop motor memories – by attempting fundamental technical skills.
•
attention
span lengthens from U8---they start to show the ability to sequence thought
and actions
•
they
start to think ahead and think “If this, then that”
•
they
are more inclined towards wanting to play soccer rather than being told to play
•
demonstrate
increased self-responsibility – bringing a ball etc now their complete
responsibility
•
they
start to recognize fundamental tactical concepts
•
children
at this age begin to become aware of peer pressure
•
players
greatly affiliate with their team or their coach—“I play for the Tigers”.
•
players
at this age are extremely rule bound—remember each rule you create.
•
there
is a wide continuum of maturity evident on most teams
•
all
children are maturing at different rates
•
players
need to warm-up and stretch---muscle pulls and other nagging injuries are common
otherwise
•
players
will typically understand elemental abstract concepts and hypothetical
situations
•
they
like to solve problems
•
peer
evaluation is a constant - egos are sensitive
•
coordination
may depend on whether or not they are in a growth spurt
•
technique
still needs to be reinforced constantly
•
playing
too much can lead to overuse injuries
•
playing
too much - not feeling like they have a
choice in the matter can lead to burnout and drop-out
•
this
is the dawn of tactics! - keep asking the players to be creative and to take
risks.
•
ask
for feedback from them---they will tell you how things are going
•
try
to hand over leadership and ownership of the team to them - keep it fun!!!
Some
MYSA Recommended Games for U6 Players:
1)
Tag---Every child dribbles a
soccer ball in the space defined while trying to tag other players with their
hand. Players cannot leave their own ball. Have them keep count of how many
people they have tagged and, if playing twice in a row, see if players can tag
more people than they did in the first game. Version 2: Players must tag other
players on their knees.
2)
Hospital
tag---Same
as tag in that each player dribbles a soccer ball and that they try to tag each
other with their hands. In this game, each time a player is tagged he/she must
place their hand on the spot on their body at which they were tagged.
Obviously, if tagged a third time, players have no more hands to cover those
spots, so they most go to the hospital to see the doctor. The coach acts as the
doctor and performs a magical task (pretend) to heal all the little soccer
players so they can continue playing the game.
3)
Red
light/Green light---All
players have a ball and dribble in a limited space (or towards the coach). When
coach says “red light”, players must stop ball and put foot on top of ball.
When coach says “yellow light”, players must dribble very slowly. When coach
says “green light”, players dribble fast. Coach controls this game with
frequency of light changes and variety of changes. Once players catch on to
this game, add light of other colors and affix different actions to them. (i.e.
purple light = hop back and forth over ball, orange light = run around the
ball, black light = dance, blue light = hide behind the ball etc. etc.)
4)
Freeze
Tag---Break
up the group into two teams. Everyone must dribble their soccer ball, but one
team tries to tag (freeze) the other team. If they do tag a player on the other
team, that player must freeze, place their ball above their head and spread
their legs. Another player on their team must kick his/her ball through the
frozen player’s legs to unfreeze the teammate. If all players are frozen, game
ends and the frozen team becomes the taggers. Otherwise, stop game after a few
minutes and have team reverse roles. Version 2: Coach can be the freeze
monster and try to tag all the players with players unfreezing each other in
same fashion
5)
Planets---Set up cones into
multiple squares or triangles that serve as planets (or cities). All players
must follow coach’s order and dribble into the planet he calls out. Coach can
have all players follow same directions or break up team so they start at
different planet and then have them dribble through the solar system in
clockwise or counterclockwise fashion. Coach can have groups dribble in
opposite direction through the solar system.
6)
Snake---In an appropriate space for
the numbers you have, have all players dribbling soccer balls except for 2-3
players to start. These players hold hands and work together as one snake to
tag the other players, The players with balls try to avoid getting tagged by
the snake. If they are tagged, the join hands with players making up the snake
the snake grows until all players are part of the snake. The snake must stay
together as one animal and not break off into little parts. Encourage fun by
having the snake hiss. .
7)
Ball Tag---Similar to other tag
games except players try to tag others with their soccer ball instead of their
hand. Have them keep count of how many times they kick their soccer ball and
tag another person. Have the tag count if their ball hits another player or
that player’s ball. Can have the players tag the coach for 10 or 20 points.
Then can have players tag other selected players for 50 or 100 points etc. etc.
Version
2: Rather
than having players tag each other, have them tag the coach by kicking their
soccer ball. The coach moves around without a ball to avoid being tagged. Have
players count up how many they got and can do the same variations as in the
other game by affixing a lot of points to players.
8)
Capture
the Balls---Set
up three or four “home bases” (squares) with cones roughly 2-3 yards wide. Break
up the players into teams and have each team get together in their home base.
Place all the balls in the center of the space between the home bases. On the
coaches command the teams are free to gather as many soccer balls as they can
into their home base. Players cannot use hands and there is no pushing each
other or sitting/laying on the balls. Teams try to gather as many balls as
possible into their home bases. Teams can steal balls from each others’ home
bases. Coach calls time and counts up how many balls are in each space to
determine a winner. Coach allows team 1 minute to make up a new team strategy
before playing again.
*******
Every practice should include a scrimmage (game situation
practice)******************
US
YOUTH SOCCER & MASS YOUTH SOCCER GAME RECOMMENDATIONS
Under
6’s play 3 vs 3 (without a goalkeeper)
Field
Size: 20 to 30 yds long X 15 to 20 yds wide
Ball:
#3
Some
MYSA Recommended Games for U8 Players:
1)
Free
Dribble---Everyone
with a ball, use inside, outside, and sole of the foot. Have players dribble
with speed (outside of foot), change direction, and perform moves. Coach calls
out moves or changes in direction and sets the pace as the manipulator of the
session, kids carry the ball towards someone and try a move. Version 2: As players get comfortable,
coach can walk around and put pressure on players as they are performing
dribbling tasks. This adds fun and interaction.
2)
Knock
Out---In
same space as previous activity, have players dribble balls while trying to
knock other player’s balls outside of the grid. Players can never leave their
own ball. If their ball gets knocked out have them retrieve it quickly and get
back into the game. (You may wish to have them perform a skills task before
re-entering such as 10 toe touches or juggling 5 times).
3)
Shield-Steal---Half of players in the group
have a ball and half do not. If you do not have a ball you need to steal one
from someone who does. If ball goes out of bounds, person who touched it last
does not get possession. You can teach players the technical points of
shielding as a group at start of activity. Show technique with body sideways,
arm providing protection, ball on outside foot, knees bent, turning as
defender
attacks, using feel to understand where defender is going. Fix technical
shielding errors throughout this activity and make sure entire group knows how
to properly shield.
4)
Marbles---Players are in pairs, each
with a ball. This time instead of chasing each other, one player plays out his
ball and the partner passes his own ball in an attempt to strike the ball his
partner played out. Players should keep track of how many times they hit their
partner’s ball.
Version
2: Once
players understand this game, make it fast paced by having the players take
turns at trying to hit each other’s ball without ever stopping. If player 2
misses player 1’s ball, then player 1 immediately runs to his own ball and
tries to hit player 2’s ball (player 2 does not get to touch his ball after
missing player 1’s ball). After player 1 has a chance, then player 2
immediately tries to hit player 1’s ball right back. etc. etc. This game is
continuous and players should keep score. Hint: If 2 balls are very close to
each other a player should kick their ball hard at the other ball so when they hit
it, it is more difficult for the other to hit their ball back.
5)
Gates
Passing---Players
are paired up and must successfully pass the ball through the cones to their
teammate to earn a point. Players try to accumulate as many points as possible
in the time allotted. Have players pass only with their left foot or right
foot, or the outside of their foot.
6)
Triangle
Tag---Set
up cones in a triangle formation with each side of the triangle being roughly 1
yard long. Every triangle has a pair of players, each with a ball. Similar to
the tag game, one player is being chased and one is “it”. However this time the
player who is “it” tags the player by kicking her ball and hitting the other
player’s ball or hitting the player below the knee. Players can dribble in
either direction around the triangle and must stay close to their own triangle.
Neither play can go through the triangle.
Version
2: Allow
the player being chased to go through the triangle. When in the triangle she is
safe. However, after going through triangle, player must go completely around
triangle before she can go through triangle again. She cannot stop inside the
triangle. Version
3: Allow
pairs to move from triangle to triangle (incorporates speed dribbling and
traffic). If two pairs are at the same triangle at the same time that is fine,
but players still only compete with their partner. Note: To increase
difficulty, do not count hitting a player below the knee as a tag.
7)
Get
Outta Here---Place
two small (2 yard) goals at the end of a field 15 x 10 yards. Place half of
team behind each goal and coach stands at halfway line with all balls. When
coach plays out a ball the first two players run out and try to score on each
other’s goal. If the ball goes in the goal or out of bounds, the coach yells
“get outta here” and plays in a new ball immediately for the next two players.
Version
2: Coach
can stop yelling “get outta here” after a while and see if players recognize
when balls go out and are attentive.
Version
3: Coach
can vary service of ball. Sometimes play it to one player, sometimes toss the
ball up in the air.
Version
4: Have the
first two or three players from each group come out each time a new ball is
played and play 2 vs. 2 or 3 vs. 3.
8)
Clean
Your Backyard---
Break group into two teams and have each team stay only on their half of the
field. Place a 6 yard buffer zone between halves that no one can enter or
cross. Each player needs a ball. Place three small (2-3yd) goals at the far end
of each
side
of the field. Have both teams shoot balls at other team’s goals in an attempt
to score through anyone of the small goals (below knee height). Players cannot
cross the buffer zone or go into the other half. Balls get recycled naturally
in the game. This is a
competition
and teams need to keep score. Play 2 or 3 games and have teams re-strategize
between
each game. Teams can play defense though no hands. Only shots with laces count
as goals.
9)
2 vs. 1
keepaway---In
a grid 10x15 yds, three players play 2 vs. 1 continuous keepaway. Two attackers combine to keep the
ball away from one defender. When the defender wins the ball, he or she
immediately combines with the attacker he or she did not win the ball from and
the attacker who lost the ball becomes the defender. Balls out of play are
dribbled in or passed in.
10)
1 vs. 1
to Endlines---In
a space that is wider than long (15 x 20 yds) each player defends one endline
and attacks the other. Players score by dribbling the ball in control over the
opposing player’s endline.
Version
2: You can
make this 2 vs. 2, 3 vs. 3 or 4 vs. 4.
******
Every practice should include a scrimmage (game situation practice)***********
US
YOUTH SOCCER & MASS YOUTH SOCCER GAME RECOMMENDATIONS
Under
8’s play 4 vs 4 (without
a goalkeeper)
Field
Size: 25 to 35 yds long X 20 to 30 yds wide
Ball:
#3
Some
MYSA Recommended Games for U10 Players:
1)
Free
Dribble---Everyone
with a ball, use inside, outside, and sole of the foot. Have players dribble
with speed (outside of foot), change direction, and perform moves. Coach calls
out moves or changes in direction and sets the pace as the manipulator of the
session, kids carry the ball towards someone and try a move.
Version
2: As
players get comfortable, coach can walk around and put pressure on players as
they are performing dribbling tasks. This adds fun and interaction.
Version
3: Make the
game a knockout game in which players try to knock each other’s balls out of
the grid while maintaining possession of their own. Note: You may wish to have
them perform a skills task before re-entering such as 10 toe touches or
juggling 5 times. You do not want players sitting out.
2)
Shield-Steal---Half of players in the
group have a ball and half do not. If you do not have a ball you need to steal
one from someone who does. If ball goes out of bounds, person who touched it
last does not get possession. You can teach players the technical points of
shielding as a group at start of activity. Show technique with body sideways,
arm providing protection, ball on outside foot, knees bent, turning as defender
attacks, using feel to understand where defender is going. Fix technical
shielding errors throughout this activity and make sure entire group knows how
to properly shield.
3)
Gates
Passing---Same
set up as previous game. However players are now paired up and must
successfully pass the ball through the cones to their teammate to earn a point.
Again,
players try to accumulate as many points as possible in the time allotted.
Similar to previous game, have them
pass only with their left foot or right foot, or the outside of their foot.
4)
1 vs. 1
To lines---In
a grid 10x10 yards, players line up on opposite sides. The first player in each
line alternates attacking the player opposite them. When the attacker dribbles
over the line they score a goal. If the defender wins the ball he or she can
counter attack to the opposite line to also score a goal. The players switch to
the opposite line if a goal is scored or the ball goes out of bounds. The coach
rotates the lines so all players get to compete against each other.
5)
1 vs. 1
To Two Small Goals---Same
grids as above except now there is a three foot goal in the middle of each
line. Attackers try to score by passing the ball through the goal. Defenders
can counter attack to the opposite goal if they win the ball. Players switch
sides after a goal or the ball goes out of bounds. The coach rotates the lines
so all players get to compete against each other.
6)
2 vs. 2
to Four Cross Goals---Teams
defend one goal and have the opportunity to score on the other three, you must
dribble through a goal to score a point. The goals are on the ends of a large
cross in a square grid roughly 10yd X 10yd. Have one team of 2 on deck, they
come on when a team gets scored on twice. Game is continuous, they must run on
immediately.
7)
2 vs. 2
To Four Small Goals---In
a 15 X 15 yard grid with a small goal in each corner teams of two attack the
two opposite goals and defend their two goals. The coach will set up as many
grids as needed to accommodate the players. When the ball goes out of
bounds
it can be passed or dribbled in to play. The teams should be rotated every
three minutes until all groups have played against each other.
8)
4 vs. 4
Endzone Game---Teams
comprised of 4-6 players depending on numbers and space. To score you must pass
the ball to a teammate into the opponent’s end zone (created with discs). The
player cannot go into the endzone until after the ball has been passed. Stress
recognizing opportunities and timing of passes.
9)
Triangle
Goal Game---Make
a triangle with three cones in the center if the field. The sides of the
triangle each serve as a goal mouth so teams can shoot at three different
goals. Place 2 goalies in the triangle and the 2 goalies must protect the three
goal mouths. Two even teams play a normal soccer game, except they both can
score on any of the three faces of the triangle for a point. The game is
continuous and if a goalie catches the ball he just throws it out so the game
continues. Version
2: Use two
balls at the same time.
********
Every practice should include a scrimmage (game situation
practice)***************
US
YOUTH SOCCER & MASS YOUTH SOCCER GAME RECOMMENDATIONS
Under
10’s play 6 vs 6 (including
a goalkeeper)
Field
Size: 45 to 60 yds long X 35 to 45 yds wide
Ball:
#4
Some
MYSA Recommended Games for U12 Players:
1)
Four
Square Passing---Form
a grid 35x35 with squares roughly 4 yards across in each corner. Two teams of 4
to 6 players try to score by passing the ball to a teammate who makes a run
into one of the four squares. Players in the squares cannot be defended against
they can pass or dribble the ball out. Balls out of play can be passed or
dribbled back into play.
2)
Shield-Steal---Half of players in the group
have a ball and half do not. If you do not have a ball you need to steal one
from someone who does. If ball goes out of bounds, person who touched it last
does not get possession. You can teach players the technical points of
shielding as a group at start of activity. Show technique with body sideways,
arm providing protection, ball on outside foot, knees bent, turning as defender
attacks, using feel to understand where defender is going. Fix technical
shielding errors throughout this activity and make sure entire group knows how
to properly shield.
Version
2: make
this competitive by breaking the group into two teams and seeing which
team
has more balls at the end of the time.
3)
Colors-Warm
Up---Half
of the players in red pennies, half in blue. Teams playing together in the same
space combine in the passing sequence blue-blue-red-red-blue-blue-red-red etc.
Ball can never stop, players can never stop moving, and ball cannot leave area
of play. Coach can limit touch-count, mandate which foot to pass with or which
side of foot to pass with as sees fit. When players can do first sequence
adequately and without frequent errors change the sequence to
blue-blue-blue-red-red-red-blue-blue-blue etc. etc. Stress communication and
technical passing points throughout. Make this activity competitive by counting
errors and setting goals by lowering allowed errors.
4)
2v2+2 or
3v3+3---Three
distinct teams in colors (red, green, white), one team starts as defenders and
the other 2 teams play together to keep the ball away from the defense (so it
is actually 4v2 or 6v3). When the ball is taken by the defense, the color
(two/three players) they stole it from becomes the new defenders. Players must
pay close attention to who the defenders are, to score the teams in possession
must make 6 passes before losing possession. If they do this, both teams on
offense receive 1 point.
5)
2v2 with
2+2---In a
grid 15x15 yards, each team has two players in the grid and two on the outside,
on opposite sides from each other. The teams score by either making six passes
(with teammate inside the grid or support players) or by executing a 1-2 (wall
pass) with a support player. After 3 minutes switch inside and outside players.
6)
5 Goal
Game---4v4+2
in 35x40 yard grid. Five 2-yard goals are spread out throughout the grid. The
plus 2 players are always on the attacking team. The teams score by passing
through any of the goals to a teammate. Must receive with inside of foot, then
outside, weak foot inside/outside are different expectations that can be put on
the players. First team to 10 points wins. Players need to be able to see where
the open goals are, and receive with a “picture” of what is around them. With
this in mind, if the players are advanced enough, the player receiving through
the goal must play 1 touch. Coach could require receiving player to perform a
feint before touching ball.
7)
3v3 or
4v 4 To Four Small Goals---In a 30x30 yard grid, two teams attack the two opposite goals
and defend their two goals. The goals are three feet wide and setup near each
corner. With three attackers the players now have the 1st attacker (ball) and
2nd attackers (support) and a triangle shape in attack, looking to change the
point of attack away from pressure. The defending team now has the 1st defender
(pressure), 2nd defender (cover), and 3rd defender (balance). This game can be
played to lines, goals with keepers, four squares or targets.
********
Every practice should include a scrimmage (game situation practice)***************
US
YOUTH SOCCER & MASS YOUTH SOCCER GAME RECOMMENDATIONS
Under
12’s play 8 vs 8 (including
a goalkeeper)
Field
Size: 75 to 80 yds long X 50 yds wide
Ball:
#4
Note – acknowledgement to the MYSA Statewide U6 –U12
Curriculum
NSC TIPS FOR NEW COACHES |
|
|
|
1. Have Fun Fun, for you
and the players, should be the number one priority. Your second concern
should be that the children develop (these two things actually go hand in
hand – one cannot happen without the other) 4.
POSITIONS 5.
PRAISE 7.
GROUND RULES Be
prepared, it's amazing how much easier a practice can go with just a little
planning. Also, the
NSC board is available to help - you
should utilize the Boys/Girls Directors and the Director of Player
Development – you should never think that you are on your own. You should also try and attend as many
licensing and developmental events organized by the NSC as you can. The NSC
believes that the development of coaches is the way to ensure the development
of players. Our philosophy is
therefore based on a coach the coach approach. We therefore look to support this philosophy at every opportunity. Use the Coach’s Curriculum. Current Board of Directors President
Martin Grealish president@northsoccerclub.com Vice President Doreen Paquin |
NSC - Example notes for Parents.
1/ Cleats/Official Uniform/Shin Guards must be worn at all games -quick note - shin guards must be worn under socks
2/ Players are expected to come to practices looking like
soccer players (and must wear cleats/shin guards).
3/ No Jewelry is allowed (the referee will check)
4/ You MUST let me know beforehand (by phone - not e-mail) if a player cannot make a game.
5/ Please also let me know if a player cannot make practice (e-mail will do)
6/ Remember to bring a water bottle to all games/practices.
7/ Please try and arrive at games at least 15 minutes before start.
8/ I will give detailed directions to all away games.
9/ All home games are scheduled to be at XXXXX - this can change at short notice to XXXX
10/ PLEASE NO COACHING FROM PARENTS ON THE SIDELINE
DURING GAMES/PRACTICES
11/ Remember - that for this age it as not about winning/losing - it's about developing and having fun (and at this age the boys will not develop if they are not having fun).
12/ Parents are welcome to participate (when possible) during practices - please dress appropriately (and let me know) - if you want to do this.
13/ The referee is ALWAYS right (not too many rules in Soccer - but that is one of them).
14/ If you have any questions or have any feedback regarding refereeing decisions during a game - please let me know (do not confront the referee) - I will address them through the correct channels.
15/ Please help me to keep the fields clear of litter/trash
after practices/games.
16/ Can you make sure and let me know if any children have any allergies.