NSC Coaches Guide

 

 

The developmental information in this document comes directly from the MYSA Statewide U6 –U12 Curriculum  The purpose of this curriculum is to help standardize “best practice” soccer training throughout Massachusetts. The NSC supports this initiative by aiming to provide the same level of consistency with the club.

The curriculum serves as a introduction and guide to help develop coaching consistency within age groups and aid developmental progression.. Also included are some general tips specifically for new coaches which may help with the overall management of a “team” (and a “team” includes the players, the club and parents!!)

 

Note - Please understand that every child varies in their development and these are strictly guidelines. Guidelines are meant to be flexible as all players of the same age are certainly not at the same developmental level. It is important we challenge all players at a level that aligns with their ability and developmental stage.

Also in addition to this we should not overlook the importance of the development of individual flair (moves/tricks).  This should be practiced at all age levels from simple “stopovers” to more complex Cruft/ Maradonna moves.  These build individual confidence and are also great fun (The Coerver Video series – which is available at the Richards Memorial Library is a great resource for this).

 

 

 

 

NSC Mission Statement

 

“The purpose of the North Soccer Club, Ltd. is to provide the youth of North Attleboro with a developmental soccer program in a competitive environment. The Club’s objective shall be to encourage participation in the sport by providing instruction in the fundamentals of the game of soccer while emphasizing the importance of fair play and good sportsmanship.”

 

 

MYSA Statewide Curriculum – Age Group Skill Priorities

(a simple guide to age appropriate focus):

 

U-6

Dribble with all sides of both feet

Dribble out of trouble

Dribble past someone

Soft first touch

 

U-8

Dribble with all sides of both feet

Dribble out of trouble

Dribble past someone

Shielding

Soft first touch

Introduce proper shooting technique

Introduce passing

 

U10

Continue with dribbling focus from U8

Passing with inside and outside of both feet

Shooting with both feet---using laces –

Receiving the ball with all parts of body

Heading

Tactical Priorities

Basic Attacking Ideas

Basic Defending Ideas

Basic Support Positions

Comprehend 1 vs 1 concepts

Comprehend 2 vs 1 concepts

Introduction to 2 vs 2 concepts

Comprehend roles of 1st and 2nd defenders

Comprehend roles of 1st and 2nd attackers

 

U12

Continue with all U-10 focus

Speed Dribbling in Traffic

Ability to chip the ball

Accurately play long passes

Offensive/Defensive Heading

Power/Accuracy Shooting

Tactical Priorities

Communication

Combination Play

Receiving the Ball Away from Pressure

How and when to switch the point of attack

Pressure vs Containing

Proper 2 vs 2 roles

Introduction to all roles in 3 vs 3

 

 

MYSA - Typical Characteristics of U6 Players

focused on themselves – reality to them is solely based on what they see and feel

unable to see the world from another’s perspective – it is “the world according to me” time.

everything is in the here and now – forget about the past and future, they live in the moment.

heating and cooling systems are less efficient than adults – we need to give frequent water breaks.

enjoying playing, not watching – they feel no enjoyment from watching others play.

limited attention span (on average 15 seconds for listening, 10-15 minutes when engaged in a task

effort is synonymous with performance – if they have tried hard, they believe they have done well.

active imaginations – if we utilize their imaginations in practice activities, they will love practice!

look for adult approval – watch how often players look to you for approval.

unable to think abstractly – asking them to think about spatial relations or runs off the ball is unrealistic

typically have 2 speeds -- extremely fast and stopped

usually unaware of game scores – we should keep it that way

often like to fall down just because it is fun – they are just children having fun .

often cannot identify left foot vs. right foot they know which foot they use most.

 

MYSA - Typical Characteristics of U8 Players

tend to play well in pairsunlike 6 year-olds, these children enjoy playing in pairs.

are now able to take another’s perspective – they now have a sense of how other’s are feeling

still unable to think abstractly – still do not have this capability, be patient

heating and cooling system still less efficient than adults – still make sure to give frequent water breaks

still much prefer playing to watching – keep everyone active during practice and remember, no lines

limited attention span (on average 15-20 seconds for listening, up to 20 minutes when engaged in a task)

have an understanding of time and sequence – they now understand “if I do this, then that happens”

many have incorporated a third or fourth speed into play – not all players

extremely aware of adult reactions – be very aware of your verbal and nonverbal reactions

seek out adult approval – be supportive when they ask about their performance.

begin to become aware of peer perception – a social order is beginning to develop. Be sensitive to this

wide range of abilities between children at this age – children all develop at varying paces.

some will keep score – the competitive motors churn faster in some than others.

beginning to develop motor memories – by attempting fundamental technical skills.

 
MYSA - Typical Characteristics of U10 Players

attention span lengthens from U8---they start to show the ability to sequence thought and actions

they start to think ahead and think “If this, then that”

they are more inclined towards wanting to play soccer rather than being told to play

demonstrate increased self-responsibilitybringing a ball etc now their complete responsibility

they start to recognize fundamental tactical concepts

children at this age begin to become aware of peer pressure

players greatly affiliate with their team or their coach—“I play for the Tigers”.

players at this age are extremely rule boundremember each rule you create.

there is a wide continuum of maturity evident on most teams

 

MYSA - Typical Characteristics of U12 Players

all children are maturing at different rates

players need to warm-up and stretch---muscle pulls and other nagging injuries are common otherwise

players will typically understand elemental abstract concepts and hypothetical situations

they like to solve problems

peer evaluation is a constant - egos are sensitive

coordination may depend on whether or not they are in a growth spurt

technique still needs to be reinforced constantly

playing too much can lead to overuse injuries

playing too much -  not feeling like they have a choice in the matter can lead to burnout and drop-out

this is the dawn of tactics! - keep asking the players to be creative and to take risks.

ask for feedback from them---they will tell you how things are going

try to hand over leadership and ownership of the team to them - keep it fun!!!

 

 

 

Some MYSA Recommended Games for U6 Players:

 

1) Tag---Every child dribbles a soccer ball in the space defined while trying to tag other players with their hand. Players cannot leave their own ball. Have them keep count of how many people they have tagged and, if playing twice in a row, see if players can tag more people than they did in the first game. Version 2: Players must tag other players on their knees.

2) Hospital tag---Same as tag in that each player dribbles a soccer ball and that they try to tag each other with their hands. In this game, each time a player is tagged he/she must place their hand on the spot on their body at which they were tagged. Obviously, if tagged a third time, players have no more hands to cover those spots, so they most go to the hospital to see the doctor. The coach acts as the doctor and performs a magical task (pretend) to heal all the little soccer players so they can continue playing the game.

3) Red light/Green light---All players have a ball and dribble in a limited space (or towards the coach). When coach says “red light”, players must stop ball and put foot on top of ball. When coach says “yellow light”, players must dribble very slowly. When coach says “green light”, players dribble fast. Coach controls this game with frequency of light changes and variety of changes. Once players catch on to this game, add light of other colors and affix different actions to them. (i.e. purple light = hop back and forth over ball, orange light = run around the ball, black light = dance, blue light = hide behind the ball etc. etc.)

4) Freeze Tag---Break up the group into two teams. Everyone must dribble their soccer ball, but one team tries to tag (freeze) the other team. If they do tag a player on the other team, that player must freeze, place their ball above their head and spread their legs. Another player on their team must kick his/her ball through the frozen player’s legs to unfreeze the teammate. If all players are frozen, game ends and the frozen team becomes the taggers. Otherwise, stop game after a few minutes and have team reverse roles. Version 2: Coach can be the freeze monster and try to tag all the players with players unfreezing each other in same fashion

5) Planets---Set up cones into multiple squares or triangles that serve as planets (or cities). All players must follow coach’s order and dribble into the planet he calls out. Coach can have all players follow same directions or break up team so they start at different planet and then have them dribble through the solar system in clockwise or counterclockwise fashion. Coach can have groups dribble in opposite direction through the solar system.

6) Snake---In an appropriate space for the numbers you have, have all players dribbling soccer balls except for 2-3 players to start. These players hold hands and work together as one snake to tag the other players, The players with balls try to avoid getting tagged by the snake. If they are tagged, the join hands with players making up the snake the snake grows until all players are part of the snake. The snake must stay together as one animal and not break off into little parts. Encourage fun by having the snake hiss. .

7) Ball Tag---Similar to other tag games except players try to tag others with their soccer ball instead of their hand. Have them keep count of how many times they kick their soccer ball and tag another person. Have the tag count if their ball hits another player or that player’s ball. Can have the players tag the coach for 10 or 20 points. Then can have players tag other selected players for 50 or 100 points etc. etc. Version 2: Rather than having players tag each other, have them tag the coach by kicking their soccer ball. The coach moves around without a ball to avoid being tagged. Have players count up how many they got and can do the same variations as in the other game by affixing a lot of points to players.

8) Capture the Balls---Set up three or four “home bases” (squares) with cones roughly 2-3 yards wide. Break up the players into teams and have each team get together in their home base. Place all the balls in the center of the space between the home bases. On the coaches command the teams are free to gather as many soccer balls as they can into their home base. Players cannot use hands and there is no pushing each other or sitting/laying on the balls. Teams try to gather as many balls as possible into their home bases. Teams can steal balls from each others’ home bases. Coach calls time and counts up how many balls are in each space to determine a winner. Coach allows team 1 minute to make up a new team strategy before playing again.

 

******* Every practice should include a scrimmage (game situation practice)******************

 

US YOUTH SOCCER & MASS YOUTH SOCCER GAME RECOMMENDATIONS

Under 6’s play 3 vs 3 (without a goalkeeper)

Field Size: 20 to 30 yds long X 15 to 20 yds wide

Ball: #3

 

Some MYSA Recommended Games for U8 Players:

 

1) Free Dribble---Everyone with a ball, use inside, outside, and sole of the foot. Have players dribble with speed (outside of foot), change direction, and perform moves. Coach calls out moves or changes in direction and sets the pace as the manipulator of the session, kids carry the ball towards someone and try a move. Version 2: As players get comfortable, coach can walk around and put pressure on players as they are performing dribbling tasks. This adds fun and interaction.

2) Knock Out---In same space as previous activity, have players dribble balls while trying to knock other player’s balls outside of the grid. Players can never leave their own ball. If their ball gets knocked out have them retrieve it quickly and get back into the game. (You may wish to have them perform a skills task before re-entering such as 10 toe touches or juggling 5 times).

3) Shield-Steal---Half of players in the group have a ball and half do not. If you do not have a ball you need to steal one from someone who does. If ball goes out of bounds, person who touched it last does not get possession. You can teach players the technical points of shielding as a group at start of activity. Show technique with body sideways, arm providing protection, ball on outside foot, knees bent, turning as

defender attacks, using feel to understand where defender is going. Fix technical shielding errors throughout this activity and make sure entire group knows how to properly shield.

4) Marbles---Players are in pairs, each with a ball. This time instead of chasing each other, one player plays out his ball and the partner passes his own ball in an attempt to strike the ball his partner played out. Players should keep track of how many times they hit their partner’s ball.

Version 2: Once players understand this game, make it fast paced by having the players take turns at trying to hit each other’s ball without ever stopping. If player 2 misses player 1’s ball, then player 1 immediately runs to his own ball and tries to hit player 2’s ball (player 2 does not get to touch his ball after missing player 1’s ball). After player 1 has a chance, then player 2 immediately tries to hit player 1’s ball right back. etc. etc. This game is continuous and players should keep score. Hint: If 2 balls are very close to each other a player should kick their ball hard at the other ball so when they hit it, it is more difficult for the other to hit their ball back.

5) Gates Passing---Players are paired up and must successfully pass the ball through the cones to their teammate to earn a point. Players try to accumulate as many points as possible in the time allotted. Have players pass only with their left foot or right foot, or the outside of their foot.

6) Triangle Tag---Set up cones in a triangle formation with each side of the triangle being roughly 1 yard long. Every triangle has a pair of players, each with a ball. Similar to the tag game, one player is being chased and one is “it”. However this time the player who is “it” tags the player by kicking her ball and hitting the other player’s ball or hitting the player below the knee. Players can dribble in either direction around the triangle and must stay close to their own triangle. Neither play can go through the triangle.

Version 2: Allow the player being chased to go through the triangle. When in the triangle she is safe. However, after going through triangle, player must go completely around triangle before she can go through triangle again. She cannot stop inside the triangle. Version 3: Allow pairs to move from triangle to triangle (incorporates speed dribbling and traffic). If two pairs are at the same triangle at the same time that is fine, but players still only compete with their partner. Note: To increase difficulty, do not count hitting a player below the knee as a tag.

7) Get Outta Here---Place two small (2 yard) goals at the end of a field 15 x 10 yards. Place half of team behind each goal and coach stands at halfway line with all balls. When coach plays out a ball the first two players run out and try to score on each other’s goal. If the ball goes in the goal or out of bounds, the coach yells “get outta here” and plays in a new ball immediately for the next two players.

Version 2: Coach can stop yelling “get outta here” after a while and see if players recognize when balls go out and are attentive.

Version 3: Coach can vary service of ball. Sometimes play it to one player, sometimes toss the ball up in the air.

Version 4: Have the first two or three players from each group come out each time a new ball is played and play 2 vs. 2 or 3 vs. 3.

 

8) Clean Your Backyard--- Break group into two teams and have each team stay only on their half of the field. Place a 6 yard buffer zone between halves that no one can enter or cross. Each player needs a ball. Place three small (2-3yd) goals at the far end of each

side of the field. Have both teams shoot balls at other team’s goals in an attempt to score through anyone of the small goals (below knee height). Players cannot cross the buffer zone or go into the other half. Balls get recycled naturally in the game. This is a

competition and teams need to keep score. Play 2 or 3 games and have teams re-strategize

between each game. Teams can play defense though no hands. Only shots with laces count as goals.

9) 2 vs. 1 keepaway---In a grid 10x15 yds, three players play 2 vs. 1 continuous  keepaway. Two attackers combine to keep the ball away from one defender. When the defender wins the ball, he or she immediately combines with the attacker he or she did not win the ball from and the attacker who lost the ball becomes the defender. Balls out of play are dribbled in or passed in.

10) 1 vs. 1 to Endlines---In a space that is wider than long (15 x 20 yds) each player defends one endline and attacks the other. Players score by dribbling the ball in control over the opposing player’s endline.

Version 2: You can make this 2 vs. 2, 3 vs. 3 or 4 vs. 4.

 

 

****** Every practice should include a scrimmage (game situation practice)***********

 

US YOUTH SOCCER & MASS YOUTH SOCCER GAME RECOMMENDATIONS

Under 8’s play 4 vs 4 (without a goalkeeper)

Field Size: 25 to 35 yds long X 20 to 30 yds wide

Ball: #3

 

Some MYSA Recommended Games for U10 Players:

 

1) Free Dribble---Everyone with a ball, use inside, outside, and sole of the foot. Have players dribble with speed (outside of foot), change direction, and perform moves. Coach calls out moves or changes in direction and sets the pace as the manipulator of the session, kids carry the ball towards someone and try a move.

Version 2: As players get comfortable, coach can walk around and put pressure on players as they are performing dribbling tasks. This adds fun and interaction.

Version 3: Make the game a knockout game in which players try to knock each other’s balls out of the grid while maintaining possession of their own. Note: You may wish to have them perform a skills task before re-entering such as 10 toe touches or juggling 5 times. You do not want players sitting out.

2) Shield-Steal---Half of players in the group have a ball and half do not. If you do not have a ball you need to steal one from someone who does. If ball goes out of bounds, person who touched it last does not get possession. You can teach players the technical points of shielding as a group at start of activity. Show technique with body sideways, arm providing protection, ball on outside foot, knees bent, turning as defender attacks, using feel to understand where defender is going. Fix technical shielding errors throughout this activity and make sure entire group knows how to properly shield.

3) Gates Passing---Same set up as previous game. However players are now paired up and must successfully pass the ball through the cones to their teammate to earn a point.

Again, players try to accumulate as many points as possible in the time allotted. Similar  to previous game, have them pass only with their left foot or right foot, or the outside of their foot.

4) 1 vs. 1 To lines---In a grid 10x10 yards, players line up on opposite sides. The first player in each line alternates attacking the player opposite them. When the attacker dribbles over the line they score a goal. If the defender wins the ball he or she can counter attack to the opposite line to also score a goal. The players switch to the opposite line if a goal is scored or the ball goes out of bounds. The coach rotates the lines so all players get to compete against each other.

5) 1 vs. 1 To Two Small Goals---Same grids as above except now there is a three foot goal in the middle of each line. Attackers try to score by passing the ball through the goal. Defenders can counter attack to the opposite goal if they win the ball. Players switch sides after a goal or the ball goes out of bounds. The coach rotates the lines so all players get to compete against each other.

6) 2 vs. 2 to Four Cross Goals---Teams defend one goal and have the opportunity to score on the other three, you must dribble through a goal to score a point. The goals are on the ends of a large cross in a square grid roughly 10yd X 10yd. Have one team of 2 on deck, they come on when a team gets scored on twice. Game is continuous, they must run on immediately.

7) 2 vs. 2 To Four Small Goals---In a 15 X 15 yard grid with a small goal in each corner teams of two attack the two opposite goals and defend their two goals. The coach will set up as many grids as needed to accommodate the players. When the ball goes out of

bounds it can be passed or dribbled in to play. The teams should be rotated every three minutes until all groups have played against each other.

8) 4 vs. 4 Endzone Game---Teams comprised of 4-6 players depending on numbers and space. To score you must pass the ball to a teammate into the opponent’s end zone (created with discs). The player cannot go into the endzone until after the ball has been passed. Stress recognizing opportunities and timing of passes.

9) Triangle Goal Game---Make a triangle with three cones in the center if the field. The sides of the triangle each serve as a goal mouth so teams can shoot at three different goals. Place 2 goalies in the triangle and the 2 goalies must protect the three goal mouths. Two even teams play a normal soccer game, except they both can score on any of the three faces of the triangle for a point. The game is continuous and if a goalie catches the ball he just throws it out so the game continues. Version 2: Use two balls at the same time.

 

******** Every practice should include a scrimmage (game situation practice)***************

 

US YOUTH SOCCER & MASS YOUTH SOCCER GAME RECOMMENDATIONS

Under 10’s play 6 vs 6 (including a goalkeeper)

Field Size: 45 to 60 yds long X 35 to 45 yds wide

Ball: #4

 

Some MYSA Recommended Games for U12 Players:

 

1) Four Square Passing---Form a grid 35x35 with squares roughly 4 yards across in each corner. Two teams of 4 to 6 players try to score by passing the ball to a teammate who makes a run into one of the four squares. Players in the squares cannot be defended against they can pass or dribble the ball out. Balls out of play can be passed or dribbled back into play.

2) Shield-Steal---Half of players in the group have a ball and half do not. If you do not have a ball you need to steal one from someone who does. If ball goes out of bounds, person who touched it last does not get possession. You can teach players the technical points of shielding as a group at start of activity. Show technique with body sideways, arm providing protection, ball on outside foot, knees bent, turning as defender attacks, using feel to understand where defender is going. Fix technical shielding errors throughout this activity and make sure entire group knows how to properly shield.

Version 2: make this competitive by breaking the group into two teams and seeing which

team has more balls at the end of the time.

3) Colors-Warm Up---Half of the players in red pennies, half in blue. Teams playing together in the same space combine in the passing sequence blue-blue-red-red-blue-blue-red-red etc. Ball can never stop, players can never stop moving, and ball cannot leave area of play. Coach can limit touch-count, mandate which foot to pass with or which side of foot to pass with as sees fit. When players can do first sequence adequately and without frequent errors change the sequence to blue-blue-blue-red-red-red-blue-blue-blue etc. etc. Stress communication and technical passing points throughout. Make this activity competitive by counting errors and setting goals by lowering allowed errors.

4) 2v2+2 or 3v3+3---Three distinct teams in colors (red, green, white), one team starts as defenders and the other 2 teams play together to keep the ball away from the defense (so it is actually 4v2 or 6v3). When the ball is taken by the defense, the color (two/three players) they stole it from becomes the new defenders. Players must pay close attention to who the defenders are, to score the teams in possession must make 6 passes before losing possession. If they do this, both teams on offense receive 1 point.

5) 2v2 with 2+2---In a grid 15x15 yards, each team has two players in the grid and two on the outside, on opposite sides from each other. The teams score by either making six passes (with teammate inside the grid or support players) or by executing a 1-2 (wall pass) with a support player. After 3 minutes switch inside and outside players.

6) 5 Goal Game---4v4+2 in 35x40 yard grid. Five 2-yard goals are spread out throughout the grid. The plus 2 players are always on the attacking team. The teams score by passing through any of the goals to a teammate. Must receive with inside of foot, then outside, weak foot inside/outside are different expectations that can be put on the players. First team to 10 points wins. Players need to be able to see where the open goals are, and receive with a “picture” of what is around them. With this in mind, if the players are advanced enough, the player receiving through the goal must play 1 touch. Coach could require receiving player to perform a feint before touching ball.

7) 3v3 or 4v 4 To Four Small Goals---In a 30x30 yard grid, two teams attack the two opposite goals and defend their two goals. The goals are three feet wide and setup near each corner. With three attackers the players now have the 1st attacker (ball) and 2nd attackers (support) and a triangle shape in attack, looking to change the point of attack away from pressure. The defending team now has the 1st defender (pressure), 2nd defender (cover), and 3rd defender (balance). This game can be played to lines, goals with keepers, four squares or targets.

 

******** Every practice should include a scrimmage (game situation practice)***************

 

US YOUTH SOCCER & MASS YOUTH SOCCER GAME RECOMMENDATIONS

Under 12’s play 8 vs 8 (including a goalkeeper)

Field Size: 75 to 80 yds long X 50 yds wide

Ball: #4

 

 

 

Note – acknowledgement to the MYSA Statewide U6 –U12 Curriculum

 

NSC TIPS FOR NEW COACHES

 

1.  Have Fun

Fun, for you and the players, should be the number one priority. Your second concern should be that the children develop (these two things actually go hand in hand – one cannot happen without the other)

 2.  TEAMWORK
DON'T focus on having star players, but work on teamwork instead.

Teamwork should be the key to the development of your players. An entire team that works well together can beat two or three star players easily.

 3.  STAY AWAY
Stress to your players that they stay away from each other.

It's very easy for players to bunch up, and that will hurt the flow of the game and the development of the players. Constantly tell them to keep away from each, and explain to them why.

4.  POSITIONS
Rotate your players through all positions.

Every player should know how hard it is to be a goalie, defender, midfielder, and forward. Besides the fact that the talents seen in young players might not be the ones that are best when that player gets a little older, you never know when you'll need one of your defenders to play up on the front line.

When assigning positions, try to stay away from nailing players to their own goal the player dribbles up to the mid field line and stops when he could have gone down and shot. When asked why, the kid responds, "Because the coach told me not to cross this line."

5.  PRAISE
Praise your players when they do the things you want to see.

Don't praise the person who scored the goal (they know that was good). Praise the person who made the pass to set up the goal, after all it can be much harder to get an assist than to kick the ball in the net. Praise the person who made a good defensive play to move the ball back the other way, or showed great hustle and kept the play alive at the touchline.

In addition, when praising the players, make sure the entire field hears it. It doesn't take long the players and spectators to realize what YOU want to see. Use halftime to point out something good that each player did. Even if it was just touching the ball once, find something.

Have the players praise themselves and set goals for the game.

 6.  MISTAKES AND CORRECTION
Correction of the players is a necessary evil, but you shouldn't yell at the players or be too hard on them.

When you correct a player, do it gently, and still find something to praise. It is said that in relationships complaints should come in the form of a sandwich (praise, correct, praise). This works excellently with children.

Always remember that mistakes are not bad things. They are in fact an excellent development opportunity.

Players who aren't making mistakes are either not being challenged or not playing hard enough. Players should NEVER feel afraid to make a mistake. Always tell the players that you don't mind at all if they make a mistake by trying. The only mistake is by NOT trying.

Coaches must create an atmosphere where players don't fear mistakes, and coaches must not let parents berate their child for mistakes.

7.  GROUND RULES
Before the season starts set some ground rules with the parents on your team (see attached example notes for parents)..

Tell the parents they have three jobs as parents on your team.

1-To have the children at the games and practices on time (or let you know in advance if they'll be absent or late).
2-To only cheer positive things (good job, good steal, keep up the good work, etc.) at the games, and leave the coaching to you and your assistant(s).
3-To only look for the good things that their child did in games and practices and praise them about it on the way to and from the fields.

Before the season set ground rules with the players as well.

Tell them that you want them watching the game when they are sitting out; they will be able to learn from the mistakes of their teammates that way. One problem many coaches have is kids trying to tell them where they want to play. You may want to tell the kids they will play where you want them.  Remember however that the children are also there to learn and, most importantly, have fun.  When the opportunity to place a player in a position they desire presents itself take advantage if it.

NEVER give into the kid who only wants to play one position and will simply stand still if out in another position.  Let the children know that they are on the team to learn all aspects of the game.

Be prepared, it's amazing how much easier a practice can go with just a little planning.

Also, the NSC board is available to help  - you should utilize the Boys/Girls Directors and the Director of Player Development – you should never think that you are on your own.  You should also try and attend as many licensing and developmental events organized by the NSC as you can. The NSC believes that the development of coaches is the way to ensure the development of players.  Our philosophy is therefore based on a coach the coach approach.  We therefore look to support this philosophy at every opportunity.  Use the Coach’s Curriculum.     

Current Board of Directors

President Martin Grealish  president@northsoccerclub.com  Vice President Doreen Paquin
vicepresident@northsoccerclubcom  Treasurer Tom Hines treasurer@northsoccerclubcom Secretary Kimberly O'Connell  secretary@northsoccerclubcom  Director of Player Development Philip Rawlins  playerdev@northsoccerclub.com Equipment Director Jason Kneeland equipment@northsoccerclubcom Boys Director Mike Crowley boysdirector@northsoccerclub.com Girls Director Beth Begin girlsdirector@northsoccerclubcom Director of Public Relations Kathy Ventola
publicrelations@northsoccerclub.com Field Director Eli Berkowitz fielddirector@northsoccerclubcom

 

 

 

NSC - Example notes for Parents.

 

 

1/ Cleats/Official Uniform/Shin Guards must be worn at all games  -quick note - shin guards must be worn under socks

 

2/ Players are expected to come to practices looking like soccer players (and must wear cleats/shin guards).

 

3/ No Jewelry is allowed (the referee will check)

 

4/ You MUST let me know beforehand (by phone - not e-mail) if a player cannot make a game.

 

5/ Please also let me know if a player cannot make practice (e-mail will do)

 

6/ Remember to bring a water bottle to all games/practices.

 

7/ Please try and arrive at games at least 15 minutes before start.

 

8/ I will give detailed directions to all away games.

 

9/ All home games are scheduled to be at XXXXX - this can change at short notice to XXXX

 

10/ PLEASE NO COACHING FROM PARENTS ON THE SIDELINE DURING GAMES/PRACTICES

 

11/ Remember - that for this age it as not about winning/losing - it's about developing and having fun (and at this age the boys will not develop if they are not having fun).

 

12/ Parents are welcome to participate (when possible) during practices - please dress appropriately (and let me know) - if you want to do this.

 

13/ The referee is ALWAYS right (not too many rules in Soccer - but that is one of them).

 

14/ If you have any questions or have any feedback regarding refereeing decisions during a game - please let me know (do not confront the referee) - I will address them through the correct channels.

 

15/ Please help me to keep the fields clear of litter/trash after practices/games. 

 

16/ Can you make sure and let me know if any children have any allergies.